AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Killing floor 2 firebug perks1/1/2023 ![]() ![]()
Why play Firebug when Support, Demolitionist, and Gunslinger can clear small and large ZEDs? It can cover a wide range of attack and slow progress of large ZEDs with the right perks but overall without any way to quickly deal a lot of reliably high tier damage it just feels weaker than other perks. The Firebug from my experience suffers from a lack of burstable damage. Reasoning: The M202 FLASH is an incendiary rocket launcher so it makes sense for it to be a Firebug weapon with crossperk into Demolitionist. #Killing floor 2 firebug perks mac#This means the Firebug could use Dual Spitfires, MAC 10, or the HRG Scorcher as a reliable backup while not getting to carry any central Firebug weapons that would tip the balances too much. #Killing floor 2 firebug perks upgrade#You can not upgrade it, and it's heavy enough that you can only carry items that are weight 4. Firestorm could make the radius a little bigger.ĥ. With ZED Shrapnel you could even cause chain-reactions. Ground Fire would work wonders with this effect because you can take on a big group and leave the survivor's as easy pick-offs by the rest of the team. ![]() This allows the Firebug to still fulfill it's role as an AOE crowd clearing debilitator. The radius of this would be larger than the initial burst damage explosion. On explosion it bursts into napalm, covering a large area in fire. Radius of the burst damage is the size of an RPG shot.Ĥ. That's up to Twipwire to test that out.ģ. This would probably need some tweaking and testing to get this damage amount right to be good but not just be a better RPG. That way the Firebug gets the reliable explosive damage burst and can buff up it's burst fire effect. I'd say damage of explosive is comparable to the Seeker Six with an addition of an equal amount of fire damage. It's rockets deal a burst of explosive AND fire damage. It's a middle-ground between the Seeker Six and RPG.Ģ. So I've got a couple opinions on the M202 FLASH suggestion people have been throwing out.įunction: The M202 FLASH would work in a few unique ways I feel.ġ. 500), High Capacity, And solid Rate of fire (Faster from the hip when using a single model) but a snails pace reload time. Reasoning: A very unique weapon most recently seen in "Hunt Showdown" could be treated as a gap between the Glock 18's Massive ROF and the. Perk: Gunslinger (Single weapon cross perk with Sharpshooter?)įunction: Massive capacity (20), Single weapon can be "fanned" from the hip for much higher Rate of Fire, Akimbo equipped weapons has almost unrivaled capacity and damage per round at the major disadvantage of having incredibly slow reload times. Having more pellets due to firing 10 gauge shell it compares closest to the M4 with higher overall damage if more pellets strike, but only having a comparable rate of fire while hip firing. Reasoning: Besides having the option of very iconic reloads. Fires 10 gauge rounds with more pellets than normal. #Killing floor 2 firebug perks plus#Plus fun reload animations.įunction: When being fired from the hip fires at a higher rate of fire than if aimed. Reasoning: An alternative to the Crossbow with the primary positive being a higher stun power and higher damage, but at a cost of being unable to pick ammo up, higher price tag, and slightly slower reload speed. Weapon: Springfield Model 1873, Martini Henryįunction: High single shot damage, lower weight item, without crossbow's ability to pick up used bolts. Reasoning: Alternative to the Stoner with an emphasis on single hit potential and heavy hit power for staggering and suppressing Zeds. Function: High damage lower Rate of fire sustained suppression. ![]()
0 Comments
Read More
Leave a Reply. |